Skip to 0 minutes and 1 second OK, so to package up my code, first of all, I’m going to need to copy and paste all of the different class files– so that’s room, character, and item– into Python files on the computer because I can’t do this from within Trinket. So I’m just going to go ahead and I’m going to make a new Python file. I’m going to put it in a folder called RPG. So all of these are going to go into the same folder. And I’m going to give it the same name as it had before. So this one is room . py. And I’m going to do exactly the same for character and for item.
Skip to 0 minutes and 34 seconds Obviously, if you’ve been writing your programme already using an editor on your computer, you won’t need to do this because you will already have them. Just make sure that the files are together and they are in a folder called RPG. You don’t need to put the main file in that folder. We’re going to make that in a minute.
Skip to 0 minutes and 54 seconds OK, so now that’s done. I’m going to make another new file, and I’m going to save this file also in that RPG folder, which we made earlier. But I’m going to call it init . py. And I’m going to put double underscore before and after the word init, just like we did when we were writing the constructor.
Skip to 1 minute and 16 seconds So there you can see I’ve got my init file and my class files. So inside the init file, I’m going to import all of my class files. So like this. I’m going to put from . and then the name of the file name, and then import the classes which are in that file. If there is more than one class in a file, such as character and enemy, that’s fine. You can just put a comma in between them. And I’ll just save that file there.
Skip to 1 minute and 47 seconds Now, I’m going to make another new file. This time, it is going to be my main file. And I’m going to save it not in the RPG folder, but the folder immediately above it. So here’s main . py. Now, in this file, be able to use my RPG classes, I just type in import RPG where RPG is the name of the folder, which I used. If you used a different folder name, than you would put something else there. But don’t use any spaces. Then I can use the classes just like I would before. But I just put RPG . in front of it. So here I’m using the character class. But I’m saying RPG . character.
Skip to 2 minutes and 23 seconds Don’t forget the capital because it’s a class.
Skip to 2 minutes and 30 seconds So then I can run my code. And when I have a look, tada, I haven’t had to write anything much in this main . py file. But I managed to use the class.
Packaging your code
Congratulations, you have now created your own adventure game in object-oriented style!
One of the benefits of writing your code in this programming style is that you can share the reusable classes you have written so that other people can use them to make their own game. If you are an educator, you might want to share them with your students, allowing them to create their own games. Alternatively, you might simply want to share your code with the world!
You have probably already used Python packages by adding an
import statement at the top of your script, like this:
You may be surprised to learn that you can make your classes into a package like that simply by adding a single extra file. This is only possible if you are using Python on your computer, rather than on the Trinket emulator.
First, put all of your class files into one folder. Do not include your
main.py file - remember we are packaging just the reusable classes and not your finished game. Make sure the folder’s name has no spaces or capital letters – we called ours
rpg. In the same folder, create a new file and save it as
__init__.py, with double underscores on each side of ‘init’.
Inside this file, you need to import all of your classes in the following format:
from .filename import Classname
For example, here is the
__init__.py file from my game:
from .character import Character, Enemy from .item import Item from .room import Room
As you can see, you can import multiple classes from the same file by separating the class names with a comma.
Navigate to the folder that contains your
rpg folder and create a new Python file called
main.py. Inside this file, you can import your package in this format:
You can then refer to your classes with dot notation, so the
Room class would be
rpg.Room, and the
Character class would be
rpg.Character. Doing so lets Python know from which package the class definition is coming. You do not need to specify the package when calling methods on an object, as Python learns the class definition when you create the object.
For example, here is my main.py file:
import rpg marc = rpg.Character("Marc", "A mystical wizard with magic powers") marc.describe()
If other people want to to use your code, they simply need to have a folder containing your
rpg package, and then they can create their own Python file and import your hard work to use in their game. If you are an educator, you might also want to package up certain bits of code that your learners can use in situations in which it is not important for them to know how the code works.
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