Why join the course?
Over four weeks, you’ll develop your knowledge of simple electronics and computing, setting up your Raspberry Pi and writing your first program using the Python programming language.
You’ll apply your newfound knowledge to a series of challenges, including controlling an LED with Python, using a button press to control a circuit, and making a button and LED game.
If you’re a teacher, you’ll also have the chance to develop ideas for using the Raspberry Pi and Python in your classroom, and to connect with a network of other educators.
What topics will you cover?
- Introduction to the Raspberry Pi computer. Setting up the Raspberry Pi hardware and software and booting your Pi for the first time.
- Writing your first Python program, and make a simple reaction game.
- The importance of success and failure when learning.
- How simple circuits work, how to connect an LED to your Raspberry Pi, and how to switch your LED on and off using Python code to create light sequences.
- Different kinds of input devices that can be used to sense the real world. Connecting and taking input from a simple button, and how to build your own buttons from simple craft materials.
- Applying your knowledge about physical computing to create a digital making project that is shared with and reviewed by your peers.
Who is the course for?
This course is designed for anyone interested in Physical Computing.
It will be of particular use to non-subject-specialist teachers, computing teachers, and design and technology teachers who are interested in using the Raspberry Pi and Python in their classroom.
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