Skip to 0 minutes and 2 secondsWelcome to the final week of the course. Last week, we covered finding a home for your Dojo and putting together your team. This week, we'll be looking at how your Dojo will actually run, from planning your topics, projects, and sessions, to recognising Ninja's achievements, and where to take things after your first year. Of course, every Dojo is different, and these are all guidelines. For example, the Dojo I help out at is quite casual with spontaneous groups working on any projects that interest them. Some groups make games. Some work with 3D animation. And some with robots. Other Dojos I've seen are more structured with topics planned in advance that Ninjas can choose
Skip to 0 minutes and 39 secondsfrom: one room where they can learn Python, one with HTML, and so on. As long as you stick to the CoderDojo ethos, you are free to adapt the content and structure to work for your local community.
Welcome to Week 3
Welcome to Week 3. Time to cover the final things to get you ready to run your Dojo!
First, let’s recap last week. You learned about:
- Who will be at your Dojo, and what roles they’ll play
- The importance of building a team, and where you can look to find one
- What to look for in a venue for your Dojo
- How to handle fundraising and ticketing for your Dojo
- How to make your mentors’ lives easier with educational resources
- Some tips and pointers for recruiting young people for your Dojo, and how to work with them once they’re there
- How to make a video game in Scratch!
This week we’re digging into:
- Planning a Dojo session
- A more detailed look at using learning resources in your Dojo
- Planning your Dojo’s year
- Recognising your Ninjas’ achievements
- How to develop your Dojo over time
- Special events you might want to run at your Dojo
- Planning for the future of your Dojo
Let’s get to it!