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Suggested reading


Fullerton, T. 2008. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Burlington, MA: Elsevier.

Kremers, R. 2009. Level Design: Concept, Theory & Practice. Natick: AK Peters.

Mäyrä, F. 2008. An Introduction to Game Studies. London: SAGE Publications.

Salen, K. and Zimmerman, E. 2004. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press.

Schell, J. 2008. The Art of Game Design: A Book of Lenses. Burlington, MA: Elsevier.


Campbell, J. 1949. The Hero With a Thousand Faces. New York: Bollingen.

Heussner, T., Finley, T.K., Hepler, J.B. and Lemay, A. 2015. The Game Narrative Toolbox. New York: Routledge.

Murray, J. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press.

Tillman, B. 2011. Creative Character Design. Waltham, MA: Focal Press.

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Video Game Design and Development: Video Game Character Design

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