Exercising moving with the times
- Limited planning and training time available
- Limited funds
- Limits on the scale of exercises
- Large number of personnel
- The difficulties of simulating a real event
- The difficulties of retaining the skills and knowledge obtained
- A lack of progressive training
Technologically-led approachesEmergency service practitioners and researchers have started to use e-learning and serious games as new methodological frameworks to avoid the limitations of traditional emergency response exercises, and further to improve learning outcomes as they have the following advantages:
- The scenarios can be re-used many times which reduces the cost and the personnel required
- Computer-based platforms provide strategic managers with a device to reflect and review their decisions, as they can be recorded and replayed
- This environment also allows participants to learn the regulations and the code of conduct
Your taskHave you experience playing computer games?Were they engaging and was the fidelity (realism) important to this?Can you see any advantages to the experience from a learning perspective?
Further readingExamples of serious games and simulation tools that can be used for training in this sector include:XVRXVR is a simulation platform that is used to generate high-fidelity realist scenarios. You can change environments rapidly and so it is possible to create responsive injects as an exercise progresses.3rd World FarmerThis is a simple online application that raises awareness of the challenges and difficulties of people living in a more deprived areas. Its use for the sector is in promoting better empathy and understanding of the populations that are being worked with.World of EmergencyThis is a commercial role playing game which generates realistic scenarios for exercising operational and tactical fire responders.
ReferencesKleiboer, M. (1997). Simulation Methodology for Crisis Management Support. Journal of Contingencies and Crisis Management, 5(4), 198-206.Dobson, M. W., Pengelly, M., Sime, J. A., Albaladejo, S. A., Garcia, E. V., Gonzales, F., & Maseda, J. M. (2001). Situated learning with co-operative agent simulations in team training. Computers in Human Behavior, 17, 543-573.Lee, Y. I., Trim, P., Upton, J., & Upton, D. (2009). Large Emergency-Response Exercise: Qualitative Characteristics – A Survey. Simulation and Gaming 40th Anniversary Symposium Articles. Simulation & Gaming, 40 (6), 726-751.Michael, D. R., Chen, S. L. (2005) Serious Games: Games that Educate, Train, and Inform. Boston, USA: Course Technology
Emergency and Disaster Training and Exercising: An Introduction
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