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Physical computing and fashion

This video showcases some physical computing and fashion that was done with the help of Lancaster University on the runway in Brooklyn, New York.

Do you remember our definition of physical computing from Week 1?

“Physical computing is a subset of the field of embedded systems that also includes an aspect of creativity and direct interaction with people.”
By its very definition physical computing is creative. It’s not just a computer system that completes a task: it’s creative, it’s fun, it’s interesting, it sparks the imagination.
This video showcases some physical computing that was done with the help of Tom Ball, Peli deHalleux and Teddy Seyed from Microsoft, and Lancaster University PhD student James Devine on the runway in Brooklyn, New York.

This is an additional video, hosted on YouTube.

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Introduction to Physical Computing

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