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Make it interactive [Exercise]

Time to bring out those interactive dancing shoes

Use this as an opportunity to test your understanding of how to implement interaction in AFrame

Exercise: Dance Dance Robot
Last week you worked on animating the robot as a part of the ‘Complex Motion’ exercise. We want you to revisit that exercise and bring in an interactive element. We have provided a file (in the See Also section), which has three additional spheres added to it, with the identifiers (id):

twirlControl,
footControl and
handControl

Make the robot interactive by controlling the three independent dance actions i.e twirl, hand-related dance moves and foot-related dance moves. Use three interaction inputs to control them. Show us your interactive dance moves!

Hint:
The animations, that make the bot dance, can be activated through event triggers. Use the interactive controls (either as gaze or mouse-click) to individually generate those events.

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