Skip main navigation

New offer! Get 30% off one whole year of Unlimited learning. Subscribe for just £249.99 £174.99. New subscribers only. T&Cs apply

Find out more

Augmented realities and newly playful spaces: a case study of Pokemon Go

Ben Rhodes discusses augmented reality and how it works for games such as Pokemon Go.

Augmented reality (AR) is an interactive experience which involves a real-world environment enhanced by computer-generated imagery, audio and interaction.

In this video, PhD scholar Ben Rhodes discusses augmented reality in relation to the hugely popular mobile game Pokemon Go. In this game, augmented reality is used to position the Pokemon in real-world situations that require the players to visit so they can “catch them all.” As you will hear, this has lead to many adventures and unexpected opportunities for play and connection for Ben.

Have you tried Pokemon Go or another Augmented Reality experience? What did you make of it? Perhaps you could ask any children and young people you work with whether they played Pokemon Go and share their responses? Do you think Augmented Reality will play an important role in videogame developments?

This article is from the free online

Teaching Digital Literacy: Videogames in Education

Created by
FutureLearn - Learning For Life

Reach your personal and professional goals

Unlock access to hundreds of expert online courses and degrees from top universities and educators to gain accredited qualifications and professional CV-building certificates.

Join over 18 million learners to launch, switch or build upon your career, all at your own pace, across a wide range of topic areas.

Start Learning now