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Case study: introducing Twine

Leah Dungay from the National Videogames Museum explains the coding software Twine.

Twine is an open-source piece of software than be used to create interactive and non-linear stories using very basic coding and a user-friendly interface.

In this video, Leah Dungay from the National Videogames Museum demonstrates how Twine works and shows an example of work a project at the museum that was created using this software.

What benefits do you see to simple coding software like this? What benefits could it bring to your situation?

In the additional video below, Leah explains a little more about the ‘Christmas Carol’ project made using Twine.

This is an additional video, hosted on YouTube.

This article is from the free online

Teaching Digital Literacy: Videogames in Education

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