Before we can go too deep into physical computing and creating your own projects, it’s a good idea to have a good grasp of the ideas behind computer programming. This …
Jonny Austin, Principal Software Engineer at ARM and now Chief Technology Officer at the Micro:bit Educational Foundation, shows you how data can be captured and displayed live from the micro:bit …
Here, you’re going to learn how to simulate getting data from the real world and displaying it on the micro:bit, to create a simple computer programme. Hello World on the …
Physical computing softwares are interactive systems that can sense and react to the world around them. They are a combination of: hardware which includes the microcontroller software and various types …
Physical computing is a combination of hardware, software, and some sort of microcontroller. There can also be various types of materials involved which allow us to prototype new designs and …
Let’s start by detecting an input created by a person, then create an output based on that input. You’ve seen a simple example of this in the previous week where …
Physical computing projects are interactive systems that can sense and react to the world around them. They are a combination of hardware software and various types of materials. These allow …
Welcome to this 4 week course on physical computing. This course is a hands on course, introducing you to physical computing and showing you how prototypes are built. In week …
Lorraine will talk you through this week’s core idea: data and its role in physical computing. We will be looking at data in action in physical computing. How it’s recorded …
A prototype is an early sample or model of a product built to test a concept or process. Prototyping is a process of trying out different ideas and approaches. We …
Debugging is finding problems in your projects and fixing them. A bug is a problem. It can be something that happens when it’s not meant to – a light turning …