For many years it was the perception that videogame were mostly designed by, and for the enjoyment of, men. Specifically, what you would call nerds or geeks. However, this is …
Finding employment in the game industry is an extremely competitive business, especially if you don’t have the means to experience to create a portfolio or get work experience. This can …
Last week we were introduced to the National Videogames Museum in Sheffield and their Education Director Leah Dungay explained the importance of preserving the history of videogames and their role …
Throughout this course, you will have encountered several discussions around attitudes when it comes to videogames and screen time, debunking several myths along the way. For some, videogames and games …
The National Literacy Trust is an independent charity working with schools and communities to give disadvantaged children the literacy skills to succeed in life. They have a focus on literacy …
Sophie Deen is a children’s author and leader in the field of coding and STEM for young people. She is the founder and CEO of Bright Little Labs, a children’s …
A makerspace is a physical location in a school, workplace or community that gives the public access to tools and equipment to help them develop maker mindsets. In this video, …
In 2019, I did some work with an app developer – Twinkl Educational Publishing – to evaluate children’s playful learning with an app called Little Red Coding Club. Little Red …
Coding clubs at schools and in communities are on the rise, but is coding an essential skill for the children in the 21st century? In this video, Fiona looks at …
For most children, as well as for most adults, the COVID-19 pandemic with its lockdowns and social restrictions, has had a deep impact on their engagement with digital technology (Ofcom, …
Many museums and galleries have been turning to videogames technologies to help them make their collections available to a wider range of people. In this video, we speak to two …
Museums for cultural artefacts from art forms have existed for years but, surprisingly, it took until 2015 for the world’s first cultural centre dedicated to videogames to open. The National …
When the American linguist and researcher, James Gee, wrote ‘What Video Games Have to Teach Us about Learning and Literacy’ (2003), Sony’s PlayStation 2, Microsoft’s XBOX, and Nintendo’s GameCube were …
In this video we hear from Dr Cath Bannister, a folklorist, who first tell us about her own children’s enjoyment of Minecraft and then shares an example of children playing …