Certificate of Achievement
has completed the following course:
Introduction to Games: From Design, Art and Technology to Esports
Communication University of China
This course combines game design theory, practical exercises, real case analysis, and industry insights, staying current with trends, equipping students with essential skills for game development.
5 weeks, 2 hours per week
Shui Linlin
Communication University of China
Transcript
Learning outcomes
- Design immersive game worlds.
- Assess the impact of game types.
- Discuss esports mechanics.
- Create a game concept.
Syllabus
Introduction: Why do we love games?
Chapter 1: Game Design–Crafting Worlds That “Get” People
Chapter 2: Game Art – The Magic of Telling Stories Through Vision
Chapter 3: Game Technology – The Invisible Backbone of Virtual Worlds
Chapter 4: Esports–From “Gaming” to “ Professional Stadiums”
In association with
Issued on 21st October 2026
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