Certificate of Achievement
has completed the following course:
Teaching Digital Literacy: Videogames in Education
The University of Sheffield
This online course explored new ways to teach digital literacies with videogames, examined how to use videogames and game design as an educational tool, presented the five C's of Digital Literacies and enhanced understanding in how the use videogames in a classroom provides new opportunities to children. We studied how videogames enrich children’s experiences of narrative while also developing new approaches to literacy and learning, and challenged preconceptions of game playing in culture.
4 weeks, 3 hours per week
Dr Fiona Scott
Lecturer in Digital Literacies
The University of Sheffield
Transcript
Learning outcomes
- Explore the role of videogames in childhood
- Critique negative preconceptions about game playing
- Create activities to support children's learning
Syllabus
- Do video games have a value to literacy and learning?
- How does research inform debates around screentime and the impact video games have on children?
- How are videogames changing childhood experiences of play, story and friendship?
- How do children learn from playing video games?
- How do video games inform social justice and identity?
- How do videogame literacies translate into the real world?
Issued on 19th November 2022
The person named on this certificate has completed the activities in the transcript above. For more information about Certificates of Achievement and the effort required to become eligible, visit futurelearn.com/proof-of-learning/certificate-of-achievement.
This certificate represents proof of learning. It is not a formal qualification, degree, or part of a degree.