Certificate of Achievement
has completed the following course:
How to Make and Sell Your First Immersive Experience
National Film and Television School and Royal Holloway, University of London
This online course was an introduction to immersive production, focusing on augmented and virtual reality. The course explored how immersive production is used across a wide variety of industries. It covered 3D capture - 360 filming, augmented reality capture and immersive sound, as well as 3D creation with game engine development. The course also covered how to create a pitch to market and distribute an immersive experience.
6 weeks, 2 hours per week
Mary Matheson
Course Director, MA Immersive Storytelling, Royal Holloway University of London
National Film and Television School
Transcript
Learning outcomes
- Evaluate the creative and technical possibilities of Augmented and Virtual Reality for immersive productions and know the importance of a user journey in immersive storytelling
- Engage the techniques available in a 360 film director's tool box and know how to use these techniques to direct the audience's gaze in a 360 film
- Compare and apply the filming techniques used for 16:9 traditional filmmaking with techniques used for 360 filmmaking
- Create a storyboard and shotlist for a 360 shoot
- Explore the importance of game engines for immersive production and identify the most important game engines in the industry
- Identify the Virtual Reality creation toolbox available within the Unity Game Engine
- Demonstrate the ability to upload a pre-existing Unity Project and view it in a headset
- Assess the conceptual and technical parameters of contemporary creative Augmented Reality (AR) practice
- Develop your own creative skills in using a marker-based AR system
- Evaluate some of the different opportunities that AR and VR offer for immersive storytelling
- Demonstrate a knowledge of the spatialisation of immersive sound
- Explain the key techniques for capturing and synthesising Immersive Sound including the hardware and software needed
- Evaluate the foundations of Dynamic Audio
- Apply the concept and key tools of Cultural Entrepreneurship
- Interpret how to structure creative ideas clearly and communicate them to collaborators, commissioners and funders in the form of a Pitch Deck
- Identify the role of Social Media, including crowdfunding, in telling a story about your project, building a follower base and getting funding for your ideas
Syllabus
- An introduction to Immersive Production
- An introduction to 360 Filmmaking and Editing
- An introduction to Real Time Game Engines
- An introduction to making Augmented Reality
- An introduction to Immersive Sound
- An introduction to Marketing Immersive Experiences
Issued on 8th April 2022
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