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UX Design: From Concept to Prototype

Better understand the UX design process and learn how to build a user-centred product from concept to prototype.

4,037 enrolled on this course

UX Design: From Concept to Prototype
This course is part of the User Experience (UX) Design and Research program, which will enable you to Get UX training in integrating UX research and design to create great products.

Enhance your skills in user interaction design and development

Want to learn the secret to great UX design? This UX course from the University of Michigan will teach you the systematic process of nurturing a product from its basic concept to a functioning prototype.

Define user needs and create a UX storyboard

You’ll begin the course by learning how to identify the problem you’re trying to solve for your user and discovering the UX techniques you can use to develop a design that solves it.

You’ll get hands-on experience in techniques like scenario development, UX sketching, and storyboarding which you can use to translate your understanding of your users’ needs into an impactful user experience.

Build skills in UX wireframing and prototype design

As you discover the UX wireframing process, you’ll learn how to turn UX wireframes into prototypes that can be used for evaluating your designs in user testing.

The course covers the process of user testing using paper prototypes for early testing feedback as well as more interactive prototypes that can be iterated on to create a final, high-quality design.

Learn low to high fidelity UX prototyping

By the end of the course, you’ll have developed your ability to build a product from its basic concept to a high-fidelity mockup and interactive prototype.

You’ll be able to solve and test conceptual issues in prototyping and design and refine a product that is ready to pass on to a team of developers for implementation.

What topics will you cover?

  • Introduction to Design Process
  • Ideation
  • Design Constraints and Making Choices
  • Building Blocks of User Interaction
  • Low to Hi-Fidelity Prototyping
  • Conceptual Issues in Prototyping and Design

When would you like to start?

Start straight away and learn at your own pace. If the course hasn’t started yet you’ll see the future date listed below.

  • Available now

What will you achieve?

By the end of the course, you‘ll be able to...

  • Describe and scope the design problem you will try to address
  • Produce user stories and storyboards to transform information about user needs into design concepts
  • Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
  • Develop interface wireframes to concretize the design and enable early user testing
  • Perform user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
  • Develop high-fidelity mockups that specify visual design elements
  • Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)

Who is the course for?

This course is designed for anyone looking to gain experience in UX principles, techniques and processes, but specifically in the areas of UI design, UX wireframing, and prototyping.

This course is part of the University of Michigan’s User Experience Research and Design program.

Who developed the course?

University of Michigan

As the #1 public research university in the United States, U-M has been a leader in research, learning, and teaching for more than 200 years, with 102 Grad programs in the top 10 — U.S. News & World Report (2019).

  • Established

    1817
  • Location

    Ann Arbor, Michigan, USA
  • World ranking

    Top 30Source: Times Higher Education World University Rankings 2020

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  • Whenever you’re ready, mark each step as complete, you’re in control
  • Complete 90% of course steps and all of the assessments to earn your certificate

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