Video Game Design and Development: Introduction to Game Programming
Learn the basics of game development to understand how great games are designed
Video games have become a multi-billion-dollar industry, even recently overshadowing cinema as the globe’s go-to entertainment medium of choice.
Training to become a video game developer gives you access to this thriving industry, letting you be creative in the process, while gaining key transferable skills.
On this course, you’ll get an introduction to the major concepts of game programming, including user input, rendering and collision detection. You’ll take a detailed look at core programming concepts such as loops, conditional statements and data storage.
- Game Loop
- User input
- Delta Time
- Collision detection
- Tile Map Rendering
- For loop
- While loop
- Conditional statements
- Data storage
- Passing parameters
- Object orientation
- Week 2 Assessment
- Course Summary
- Careers in the Games Industry
- Further Study in Games at Abertay University
Learning on this course
On every step of the course you can meet other learners, share your ideas and join in with active discussions in the comments.
What will you achieve?
By the end of the course, you‘ll be able to...
- Describe the major concepts of game programming
- Explain how programming concepts are applied to games
- Evaluate different uses of programming concepts in games
- Discuss the main ideas of the course and share your insights with others
Who is the course for?
This course would appeal to those with a general interest in programming and/or game programming. Some prior programming knowledge would be useful but is not required. Some mathematical understanding is required to understand programming structures.
What software or tools do you need?
No specific hardware, software or resources required.
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