Skip main navigation

Get 30% off one whole year of Unlimited learning. Subscribe for just £249.99 £174.99. T&Cs apply

Cognitive feeling

After spending time with a game, attention often shifts.

After spending time with a game, attention often shifts.

It moves from the initial fun and the feel of control to studying how the game world actually runs. Scattered cues, feedback, and experience get organised through repeated play, and gradually become an overall understanding of the system.

A helpful way to describe this depth is through a classic line, “Those who know are not as good as those who like, and those who like are not as good as those who take joy in it.” Here it points to three layers.

The first layer is knowing. You grasp the basic rules, and once you know what to do, you can progress.The second layer is liking. You start to break the system apart on purpose. You change strategies, take different routes, and form your own judgement through testing and comparison.The third layer is joy. You ask why the system is designed this way. You may even want to study deeper rules, using mods, data, or tools to understand it and reshape it.

In cognitive experience, challenge is crucial. It usually has clear goals, clear thresholds, and direct success and failure conditions. Players think and act around obstacles, and they get feedback quickly. In that sense, the game becomes a low-risk space for trial and error, and commitment is easier to maintain.Many games also make progress visible. Levels, ranks, and phase changes turn improvement into something you can see. Each step confirms that earlier effort has an echo.

And then there is curiosity. It pushes players to test rules, take detours, and dig into what has not been fully explained. Rules help you stand steady. Challenge pushes you to act. Growth confirms you are moving forward. Curiosity pulls you towards the spaces that still feel open. Very often, it is exactly those areas you can sense but not fully explain that keep players exploring and trying again.

This article is from the free online

Game Design for Beginners: Create Your First Game

Created by
FutureLearn - Learning For Life