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Value-based feeling

Novels, films, and games all carry the creator’s understanding of the world.
Novels, films, and games all carry the creator’s understanding of the world. The difference is that games place this understanding inside an operable world.

A value position is not only stated. Through mechanics, spaces, and events, the player walks it out and makes it through action.Resonance can be understood as an emotional response triggered by design. It is not produced by plot alone. It comes from the combined effect of narrative, character, and system feedback.

Resonance often begins with identification. Through action, dialogue choices, and branching events, players participate in a character’s fate. They gradually understand the character’s motives and stance, and their own emotional judgement shifts along the way.

Reflection often moves in three directions. The first points back to the game itself. After frustration, the question shifts from “How do I clear this?” to “What is this rule set guiding me to do?” The second points back to the player. You begin to see your decision habits, learning style, and experience patterns amplified inside the game. The third points towards the real world. When players carry choices, relationships, and consequences from the game back into everyday understanding, the boundary of the magic circle begins to loosen.

Identification in the deeper sense is another layer. It is not simply imagining yourself as the character. It is reorganising judgement and action from the character’s position, letting emotion and bodily feeling run inside the logic of the world. This kind of identification needs both understanding and emotional connection. Often, while learning how the world works, players quietly adjust how they think about risk, responsibility, and meaning.

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Game Design for Beginners: Create Your First Game

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FutureLearn - Learning For Life