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How to identify skills

This article looks at an example job description for a junior games designer.
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One way you can assess the skills required for a games job is to use a skills matrix. A skills matrix will help you identify what technical and professional skills are listed for each role and help you decide what roles you would like to apply for. The skills matrix is a simple document template that shows the four development disciplines. It also shows the two skills categories needed for roles in those disciplines. They are technical and professional. Against each skill as a tick box, which you fill in and then use to adapt a CV that addresses the requirements for the role. First let’s practise using the skills matrix.
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Pretend you’re an employer reviewing the profile of a candidate who has applied for a job as a designer. You can either print out the matrix or you can copy it into a Google doc you can edit. As long as you can start ticking boxes, either works fine. Let’s start by reviewing the job description. Can you mark up the must have and nice to have skills required for the role described?
In this video, we explain an exercise to get you thinking about how you match technical and professional skills to typical job descriptions.
First, have a look at this job description.

Junior Games Designer

A top games studio is looking for a junior games designer to work on cutting-edge mobile games released by our rapidly growing studio.
Position Overview
  • You will be working as part of the creative team to design, prototype and implement compelling gameplay mechanics
  • You will be assessing, fine tuning and balancing game mechanics in existing and new levels, including difficulty and flow
  • You will be creating levels in Unity for new and existing games
  • You will adapt games designs based on player testing, feedback and live analytics
  • You will be expected to use modern mobile games design principles to ensure success
We want to see:
  • Experience in a studio or similar environment
  • Ability to balance a game to suit a particular audience
  • An excellent working knowledge of iOS and Android devices
  • Ability to demonstrate designs using hand drawing or art tools
  • Awareness of the mobile games marketplace and mobile games design
  • Facility to communicate effectively and proactively with other team members
  • Able to work alone or as part of a team
  • Highly organised, analytical individual capable of delivering to schedule
It would be great if you had:
  • A BSc/BA in games development/games design/computer science
  • Experience with Unity
  • Experience or understanding of free to play monetisation
  • An understanding of games analytics packages
  • Experience of split testing
  • Some experience of onboarding
  • Know some Swift and Java
  • An artistic sensibility

Next, you’ll need to download the Games designer skills matrix in the downloadable links below. In this you’ll see a list of common skills requested by games studios for games designers.
We’d like you to mark up the games designer matrix, ticking the ‘Must have’ and ‘Nice to have’ skills you think are required for this role. Leave the ‘They have’ column empty for now.
You can either print out the matrix or copy it into another document format, and then mark it up on your screen.
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How To Start Your Career In Games Development

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