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Gamification & education

Gamification & education

Health literacy is the ability to obtain, read, understand and use healthcare information to make appropriate health decisions and follow instructions for treatment.

The utilization of games and multimedia education programs would facilitate it among the aging population. In the first week, we have shown the “brain club” game. In this video, Luis will introduce some more applications.

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Internet of Things for Active Ageing

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FutureLearn - Learning For Life