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Why Become a UX Designer?

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6.1
DOMINIC SANTUCCI: It’s certainly on the forefront of, you know, the front line and what I’ll call the tip of the spear to, you know, solving the world’s problems. Certainly, at least for applications and websites and software. You know, you are on the forefront of understanding, again, you know, what are we trying to do, what are we trying to achieve. And, you know, if we look back at how we’ve tried to approach these problems in the past, it’s really quite typical, we’ll will develop requirements and those requirements aren’t typically worked with user in mind, and, I guess, that’s a part of UX that always interested me the most.
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And you’ll have requirements, you’ll have a design documentation or the solution design document functional requirement or in Agile, you might have user stories. But how they been qualified with users, how do you know what you’re actually building will be adopted, will be usable. And for me, that’s the part that makes UX so exciting. And it’s never the one method applied, it’s never the same scenario.
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Well, certainly very very rarely that it will be, you may rinse-repeat and some approaches that you did in the past, but, you know, if you want to work in the most exciting role that will allow you to unpack that, work with those, you know, some of that legacy process and actually, you know, architect your own way of working and getting that information, that evidence from users, then, you know, that’s why the UX design role is, I guess, for me, the best role in the world.
understanding good UX User experience design (UX, UXD, UED or XD) is a process that aims to improve and enhance user satisfaction with a product. It seeks to achieve this by improving the product’s usability, accessibility, and pleasure when a user interacts with it.

UX is older than you might realise.

It may surprise some to know that the term UX was first mentioned circa 1993. But UX, or the principles behind UX, can be traced much further back. In ancient Rome, Vitruvius wrote De architectura (The Ten Books on Architecture), in this he describes the principle of good design as stability, utility, beauty. Very similar to our current accessibility, usability, and pleasure.

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