Panagiotis Tsagkarakis

Panagiotis Tsagkarakis

PhD researcher investigating the effect immersive soundscapes have in supporting children with ADHD. I am using neurofeedback and motion capture techniques for evaluation.

Location Greece

Activity

  • No concerns on that John. The current state of 3D audio reproduces spatial information through any conventional headphones by processing the phase, spectral and dynamic characteristics of the audio signal. In the case of navigation in a 3D environment like video games, head localisation is required. It is mostly implemented with the use of Head Mount Display.

  • Getting your personalized HRTF really enhances the sonic experience. Did you know in the Audio Lab at the University of York has been developed a patent to measures HRTF in a few seconds?

  • Interesting point Hannah. Research on Spatial sound has shown it improves immersion and engagement, increasing excitement in the game environment and the effectiveness in the therapeutic processes.

  • You made some very important observations. From a sounding horn, you recognised the gesture that produced it and then the driver's emotional state. How can you feedback this information to the driver? Can you think of a sonic intervention to help the driver to overcome negative emotions or anxiety?

  • Very nice descriptions! In soundscape theory, the widely accepted categorization is Geophony for non-organic elements of nature, Biophony for organic but non-human sources such as animals and Anthropophony for human sources.

  • Emotion detection is a multidisciplinary field based on Affecting Computing. It is the study and development of systems that can recognize, interpret, process, and simulate human affects. Most of the time, some form of physiological sensors or cameras are used and collaborated with AI processes. Some examples of emotional disabilities include Alexithymia and...

  • Well said. Pure sonified data can be used to sonically display the outcome of a process that doesn't necessarily extend in time. In a condition though, where the sonified data are continuous, like for example stock market data presented in an office environment, the aesthetics of the sonic outcome must be considered. In this case, the Musificaton of the...

  • This is a good sonification example. How do you think it would sound if the responses were "musified"?

  • This is a very applicable thought. AI has been already introduced in radiology to automatically recognizing complex patterns in imaging data and providing quantitative assessments of radiographic characteristics. There is also evidence of AI used to diagnose lung cancer and brain abnormalities through a computerized tomography (CT) scans.

  • The perception of noise is subjective. In the UK legislation on Noise Pollution, the Environmental Health Officer has to investigate in person the existing sound source to assess it as a nuisance. Of course, the level of noise is crucial but other characteristics like periodicity and spectrum are sometimes even more significant.

  • The forest soundscape has a healing effect on the listener. It's used to reduce anxiety and improve focus. The Canadian soundscapes pioneer M. Schafer, describes it as a "Hi-Fi" soundscape since the background noise is at low levels and allows quieter sounds to be heard. In contrast, a noisy urban environment is considered "Lo-Fi" with raised background noise...

  • This is a great example. Mobile phones had a major social impact over the last 25 years. From a humanistic approach, people's relationships and communication were affected and technological by allowing personal data collection on a global scale. This impact led to legislation changes to protect against health and personal data issues.

  • That is a great approach. Using the local resources is the key to develop technology/machinery in remote areas. It may also support the local society by improving the living standard.

  • A current attempt to increase accessibility is telemedicine. Great progress has been achieved in physical rehabilitation from accidents, stroke, cerebral palsy with the use of VR applications. Patients perform practice behaviours while interacting with the computer simulation. The practice can take place in a clinical environment but also at their house with...

  • There are some interesting observations made. Musification/Sonification is a tool that describes multidimensional data that are difficult and sometimes impossible to describe visually. An important part of this course is for the participant to identify fields of interest that will lead to their future research areas.

  • Hello To all. I'm Panos, 2nd year PhD researcher at the University of York. My topic focuses on the use of Immersive Soundscapes supporting children with Attention-deficit Hyperactivity Disorder. I'll be one of the mentors supporting the process. Looking forward to questions or clarifications.