We’ve already briefly met Scott Sherman’s flex notation and pat notation. These are crucial elements in flexagon language, designed so that anyone, even a computer program, can build flexagons, given the correct instructions. Sherman wrote an online computer program, called flexagonator, that we’ll meet in the next few steps. Before we do that, we’ll need to revisit flex notation, and show how you can use them to generate flexagons.
Flex notation
The following letters denote the different flexes in flexagon notation:
P : Pinch flex – also: P333, P334, P66 etc.. when denoting specific pinching vertices
Tw : Twist flex
T : Tuck flex – also: T1, T2, T3 etc… when denoting different openings through which to perform the flex on hepta- and larger flexagons
Tf : Forced tuck flex
Ttf : Tuck top front flex
Sh : Pyramid shuffle flex
V : V-flex
F : Flip flex
St : Silver tetra flex
Tk : Ticket flex
Ltf : Slot tuck top front flex
Ltb : Slot tuck top back flex
Lbf : Slot tuck bottom front flex
Lbb : Slot tuck bottom back flex
Lh : Slot half flex
Lk : Slot pocket flex
L3 : Slot triple pocket flex
Here are some more operations needed to describe flexagons:
> : Move clockwise to the next hinge
< : Move counter-clockwise to the next hinge
^ : Turn flexagon over, keeping the current hinge
‘ : Apply the inverse flex
… and that’s it! That’s all you need for the moment to get started with flexagonator on the next step!
Discussion
Any questions? If so, please post below so that we can answer!