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The making of Knights and Bikes

We meet Rex Crowle and Moo Yu who make up independent studio Foam Sword.

Here, Moo Yu and Rex Crowle who make up independent studio Foam Sword, discuss their game Knights and Bikes as well as some of the lessons they’ve learned from its development.

Pay attention to how Rex and Moo describe their game in both narrative and gameplay terms. While they are able to convey the charm of their game’s narrative and setting, they’re also able to provide a succinct summary of its gameplay.

Moo speaks about the flexibility of working in a very small team: this is an important consideration when deciding what type of game development role or structure would suit you.

Road-testing your pitch is important: note how Moo describes the process of trying to convey the concept of a game to new players.

Iteration is a vital part of game development. Make sure you build in time to make mistakes and learn from them!

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Introduction to Indie Games

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