Skip main navigation

Suggested reading

Suggested reading list for week 1 of the course.

Fullerton, T. 2008. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Burlington, MA: Elsevier.

Kremers, R. 2009. Level Design: Concept, Theory & Practice. Natick: AK Peters.

Mäyrä, F. 2008. An Introduction to Game Studies. London: SAGE Publications.

Salen, K. and Zimmerman, E. 2004. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press.

Schell, J. 2008. The Art of Game Design: A Book of Lenses. Burlington, MA: Elsevier.


Campbell, J. 1949. The Hero With a Thousand Faces. New York: Bollingen.

Heussner, T., Finley, T.K., Hepler, J.B. and Lemay, A. 2015. The Game Narrative Toolbox. New York: Routledge.

Murray, J. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press.

Tillman, B. 2011. Creative Character Design. Waltham, MA: Focal Press.

This article is from the free online

Video Game Design and Development: Video Game Character Design

Created by
FutureLearn - Learning For Life

Reach your personal and professional goals

Unlock access to hundreds of expert online courses and degrees from top universities and educators to gain accredited qualifications and professional CV-building certificates.

Join over 18 million learners to launch, switch or build upon your career, all at your own pace, across a wide range of topic areas.

Start Learning now