Skip to 0 minutes and 2 seconds Do you want to bring people together to tinker, create, and make in your community? Then this course is for you. You’ll learn about the maker movement and digital making, share ideas and good practice with educators from all around the world, and get practical advice on how to begin. I’m Carrie Anne Philbin, director of education at the Raspberry Pi Foundation, and I’m your lead educator for this course. This course is based on hands-on learning. You’ll be creating projects, sourcing equipment, and developing a plan to pilot a maker space for young people by the end of the course. So join us as we help you build a maker space in your community. Sign up now at rpf.io/makerspace.
Weekly study2 hours
Build a Makerspace for Young People
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Embrace the maker movement - build a makerspace in your community
A makerspace is an area inside a school, library or other public facility, which young people can use to apply digital skills to the real world, exploring ideas and making things collaboratively.
This online course will show you how to create a makerspace in your community. You’ll explore different approaches to makerspaces, understand the pedagogy that underpins the maker movement, and get practical advice on getting started.
By the end of the course, you’ll understand the benefits of embracing making and know how to find partners to help you build a successful makerspace in your community.
Date to be announced
What will you achieve?
By the end of the course, you‘ll be able to...
- Explore how to create a makerspace in your community
- Explore different approaches to makerspaces
- Discuss the pedagogy that underpins the maker movement
- Apply practical advice on getting started
- Identify partners to help you build a successful makerspace in your community
Who is the course for?
This course is designed for anyone who wants to build a makerspace for young people. You might be a school or community librarian, a primary or secondary school teacher, a school governor, a member of a parent-teacher association or a museum education officer.
What software or tools do you need?
To take part in the course learners need access to free programming software Scratch and Python
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