Skip main navigation

Get 30% off one whole year of Unlimited learning. Subscribe for just £249.99 £174.99. T&Cs apply

Welcome

This video serves as the introduction to Game Design: A Beginner’s Guide. It introduces the overall purpose, learning goals, and structure of the course. Students will learn that game design …

Experience Evaluation: Usability Evaluation

Why do we need experience evaluation? At the early stages of a project, ordinary players might struggle to objectively assess the overall feasibility and enjoyment of a game due to …

Characteristics of Experience Evaluation

Experience evaluation is particularly suitable for early-stage design concepts, aiming to compensate for the lack of effective user testing at the beginning of a project. Therefore, we can begin experience …

Experience Evaluation Process

Before conducting an expert evaluation, we can organize the process into four key stages: preparation, expert selection, evaluation, and summary. Preparation Phase: First, clearly define the evaluation content and complete …

Project Management

How can we track the progress of the current project, understand each member’s tasks, and reasonably advance the development process? In this case, we can consider using a Scrum Board. …

Decision-Making Methods

When a team needs to prioritise multiple tasks, the Bull’s Eye Diagram can be used. The Bull’s Eye Diagram resembles a dartboard with several concentric circles. The closer the content …

Team Collaboration

In a game development team, collaboration is essential. As we’ve seen when discussing the tasks of various development teams, many aspects of game development require close coordination between different departments. …

Programming

Typically don’t notice the programming, but once something goes wrong (a bug), we quickly identify the gaps in the system. Every system feature in the game needs to be implemented …

Art

Game art directly impacts the visual experience of the game and is the first thing players encounter. Excellent art design can attract more players, whereas poor art design might cause …

Game Design

The fundamental factor determining whether a game is fun is its game design. Game designers decide all the content of the game, from the game type and player controls to …

The Impact of the Magic Circle from the Outside In

Many games directly impact our real world. They are similar to instruction manuals, clearly demonstrating their intended purpose. These types of games are widely used in fields like military, healthcare, …

Blurring the Magic Circle

When we play some games, we often experience a sense of being unable to distinguish between reality and the game world. Game designers are also contemplating how to challenge the …

The Scope and Rules of the Magic Circle

As a concept that separates the game world from reality, the magic circle also has scope and rules. The scope of the magic circle includes both spatial and temporal dimensions. …

The Basic Concept of the Magic Circle

The concept of the “magic circle” originates from Johan Huizinga’s work Homo Ludens. In the book, he writes: “The temporary world within the magic circle exists within the real world, …