Skip to 0 minutes and 1 secondThis week, we have found out who's who in a game studio and started to get a good idea of some of the things they do day to day. So by now, you should have a clear idea about the different roles in the game sector, a broad understanding of how programmers, artists, designers, and producers work with each other, and a sense of how these tasks contribute to different stages of the game's development cycle. We heard lots of inspirational reasons why people got into games. Were any of those similar to why you want to get into games? In week 2, we are going to look more closely at the skills you use in the workplace for these roles.
Skip to 0 minutes and 42 secondsYou'll know lots of them, but I bet there will be some surprises. See you then.
Week 1 wrap
As we wrap up Week 1, we recap the key points we’ve covered so far.
We’ve reviewed the main roles in the games sector, how these roles work together, and how they contribute to the games development cycle.
As you reflect on what we’ve covered so far, think about some of the lesser-known skills developers might need in a games studio.