Well done. You’ve now reached the end of this introduction to virtual, augmented and mixed reality. We hope you enjoyed it.
Over the course of two weeks, you’ve learned how extended reality is making waves across a range of industries, making way for innovation in healthcare, training, journalism and culture. We hope you’ve gained a better understanding of what these technologies can achieve and the principles behind them.
The course provided an introduction to some of the history of virtual, augmented and mixed reality. You explored the differences between them and saw some examples of how these technologies are being applied in different industries.
You ended the course exploring the different skills involved in creating XR in all its forms and examining the ethical considerations related to creating these kinds of experiences. This gave you the chance to think about audience perspectives and grasp why XR can be so powerful. We hope we’ve given you some food for thought about what opportunities there are for diving further into this fast-growing field.
You can visit our website to find out more about the work of the team at Lancaster University.
If you would like to progress further, perhaps you’d be interested in a different four-week course, on FutureLearn from the UAL’s Creative Coding Institute Create Expressive Video Games. Here you can take your first steps towards constructing a virtual world, using game design principles, that are often utilised in this field.
In addition, there are now excellent programmes offered by the Creative Coding Institute at UAL which include the Masters in Creative Computing, an MRES in Creative Computing, an MA in Internet Equalities, and various creative computing courses supervised by leaders in the field.
You can also browse a selection of longer in-depth courses on creative computing in the program A Practical Guide to Essential Creative Technologies. You’ll be able to participate in more practical activities to extend your knowledge of this key area.