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In this article, Yilu Li summarizes the essential steps to complete your shirt.
© Yilu Li


Bond Bond adds a bonding effect to the selected patterns.

The Bond function

1. Select patterns or closed internal shapes and check Bond/Skive in the property editor.
2. Select from the pre-sets or expand Detail to adjust the bonding effect.
3. The bonded area becomes stiffer and appears semi-transparent orange.

__ Curved Side Geometry __ Curved Side Geometry adjusts curvature on edges of Patterns. Select patterns and you can find them in the property editor.

The Curved side geometry function

1. Larger the Curvature percentage, the more rounded the pattern edges are.

The difference between various cuvatures

  1. Double-sided gives the effect that two sides are sewn together without adding more patterns.

Particle Distance In CLO 3D, every 3D object is made of the polygon mesh, which is a collection of vertices, edges and faces that defines the shape of a polyhedral object. Particle distance refers to the distance between the vertices of the Mesh, in other words, the size of each polygon. Therefore, the smaller the particle distance, the more polygon meshes there are.

The difference between high and low particle distances

1. Select patterns and you can edit their particle distance in the property editor.

The simulation properties

  1. By default, the particle distance is 20. In most cases, you can set the completed garment’s particle distance to 5.
  2. Reducing particle distance slows simulation speed.
  3. When you finish constructing 3D garments, you can use the Hi-Res garment tool to set all patterns’ particle distance to 5.

The High-Res garment tool

Additional Thickness Collision & Skin Offset
In CLO 3D, Additional Thickness Collision and Skin Offset along with Particle Distance decide the resolution of the 3D garments. Additional Thickness Collision refers to the invisible buffers between patterns. Skin Offset is the invisible buffer between garments and avatars. The smaller they are, the higher the resolution is.

What do additional thickness collision & skin offset look in the 3D window

Keynotes: 1. Select patterns and edit Additional Thickness Collision in the property editor. Select the avatar and edit Skin Offset in the property editor.

Additional thickness collision & skin offset in the property editor

  1. Reducing Additional Thickness Collision and Skin Offset below 1 mm will cause collision easily.
  2. When you finish constructing 3D garments, you can use the Hi-Res garment tool to set all patterns’ Additional Thickness Collision and Skin Offset to desired values.
© Yilu Li
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Fashion Technology: A Beginner’s Guide to CLO 3D

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