Skip main navigation

Videogames and representation

Claire Mead from the National Videogames Museum explains why representation matters when it comes to videogames.

Videogames are a global medium enjoyed by millions of people, so representation in the game design and in the characters is essential.

In this video, Claire Mead, from the National Videogame Museum, discusses the importance of diversity in game production, design and audience and what this can mean for typically underrepresented and marginalised peoples.

Videogames can enable you to play as an avatar that is very different or completely similar to yourself and, as we heard from Claire, this creates some exciting possibilities. How might we enable children and young people to critically engage with videogames in order to help them ask questions about the way games represent the world?

This article is from the free online

Teaching Digital Literacy: Videogames in Education

Created by
FutureLearn - Learning For Life

Reach your personal and professional goals

Unlock access to hundreds of expert online courses and degrees from top universities and educators to gain accredited qualifications and professional CV-building certificates.

Join over 18 million learners to launch, switch or build upon your career, all at your own pace, across a wide range of topic areas.

Start Learning now