First, there’s something you should know about how studios recruit… Every company that you approach for a job will have a slightly different application process. Although almost all will want …
How do you sell yourself in your application? In this video, you’ll hear our developers chat about what they put in their applications to evidence their skills and expertise. The …
In this video, we see the selection process in action as we hear from Karen McLoughlin from Sumo Digital and Ian Goodall from Aardvark Swift, who highlight things they’d like …
Let’s find out what recruiters are actually looking for and how the process works. What happens in the application process? Processes are different in each company but our experts told …
Last week, we helped you identify your skills and perhaps some gaps you could work on. This week, we’re going to move onto the application process. We’ll look at: What …
As we wrap up Week 2, it’s natural to experience a little dip at this point. You’ve looked at exhaustive lists of development skills, evaluated yourself and possibly found that …
No one developer will have all the skills, whether technical or professional, for every job. So how do they go about identifying and addressing their skills gaps? Next week, you’ll …
Next, let’s review this CV. Alex G is a fictional developer we created for the purpose of these exercises. Have a look through their CV in the downloads section below. …
In this video, we explain an exercise to get you thinking about how you match technical and professional skills to typical job descriptions. First, have a look at this job …
All developers will encounter issues and challenges in their projects, which is where their professional skills can help. Have a look at our team of developers talking about their experiences. …
So we’ve run through the technical skills that are fairly standard for anyone in one of these four roles. But technical skills are only half the story! All games developers …
So, what are the main technical skills that recruiters often list for each role – programmer, artist, designer and producer? Here is a non-exhaustive list. You don’t have to have …
You may have heard games developers talking about specialisms. Specialisms are versions of the four main roles that concentrate on a specific kind of task. There are many specialisms within …
In this video, we find out more from our developers about the technical skills that they use every day in their jobs. The technical skills and software needed to create …