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My career path: Game design with Rex Crowle

Rex Crowle is a game designer and artist. In this video he discusses his career trajectory into games.

Here, Rex Crowle, co-founder of independent games studio Foam Sword, discusses his early career as an artist and his move into the games industry.

Think about how to broaden your range of influences, as Rex suggests. Is there a creative or artistic discipline that you don’t know much about, for example?

Rex cites the game Journey as a great example of how games can bring people together.

This is an additional video, hosted on YouTube.

Can you think of some other examples of titles that help forge a community? What is it specifically about those games which lend themselves to that process?

How could you give yourself more opportunities to make things, as Rex suggests? This is often a function of time and confidence, so giving yourself permission to spend time on developing your own skills is a hugely important part of the process.

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Introduction to Indie Games

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