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Course Update

Hi there, Just wanted to let you know that Kenny McAlpine, formerly Abertay’s academic lead on sound and music for games, has moved to a new post at University of …

Week 1 Recap and Look-Ahead to Week 2

Before we move on to look at this week’s activities, let’s just take a moment to recap last week’s material. The Atari VCS Atari’s VCS, launched in September 1977, was …

Week 2 Summary

In this video, we’ll summarise what we’ve learned in the second week. Please note that my book, Bits and Pieces: A History of Chiptunes, is still in the final stages …

Specialist Production Houses

Developing contemporary video game soundtracks is expensive and very specialist work. As game concepts and budgets have grown, many developers have concluded that they don’t have the full range of …

Interview with Luci Holland

Luci Holland is an Edinburgh-based media composer who has scored films, live performances and, of course, video games. Luci is a very committed and passionate advocate of video game music, …

Musical dice

Much adaptive music works by piecing together smaller fragments of music in different ways. As an approach, this is very similar to a musical parlour game, musikalisches wurfelspiel, or musical …

Adaptive Music Engines

In the 1990s and early 2000s, interactive music once again started to appear in video games. Over time, specialist software packages known as middleware, or sound engines, were developed to …

Interview with Colin Anderson

Today, Colin Anderson runs the digital toy factory Denki, but in the late 1990s, as head of audio at DMA Designs, he spearheaded the development of the soundtracks for the …

The Playstation

The release of the PlayStation, with its integral CD-ROM drive changed the sound of video game music forever. Before then, music had to be generated in real-time using on-board sound …

Interview with Mark Knight

Mark Knight, also known by his chiptune alter-ego TDK, has been a professional video game composer and sound designer for nearly 25 years. Today, he travels the world recording engine …

The Amiga

When Commodore’s Amiga launched in 1986, it was a machine ahead of its time. Packed with innovative technology and design, its sound chip, Paula, could play back four sampled sounds …

Super Mario: A New Type of Game Music

Super Mario Bros. was the game that defined the NES. It looked great, it was fun to play, and it had a catchy soundtrack that managed to capture the qualities …

The NES

The video game crash of 1983 made it difficult for Nintendo to break into the American market with its new console, the NES. When it finally did gain a toehold …