Hi there, Just wanted to let you know that Kenny McAlpine, formerly Abertay’s academic lead on sound and music for games, has moved to a new post at University of …
Before we move on to look at this week’s activities, let’s just take a moment to recap last week’s material. The Atari VCS Atari’s VCS, launched in September 1977, was …
In this video, we’ll summarise what we’ve learned in the second week. Please note that my book, Bits and Pieces: A History of Chiptunes, is still in the final stages …
Developing contemporary video game soundtracks is expensive and very specialist work. As game concepts and budgets have grown, many developers have concluded that they don’t have the full range of …
Luci Holland is an Edinburgh-based media composer who has scored films, live performances and, of course, video games. Luci is a very committed and passionate advocate of video game music, …
Much adaptive music works by piecing together smaller fragments of music in different ways. As an approach, this is very similar to a musical parlour game, musikalisches wurfelspiel, or musical …
In the 1990s and early 2000s, interactive music once again started to appear in video games. Over time, specialist software packages known as middleware, or sound engines, were developed to …
Today, Colin Anderson runs the digital toy factory Denki, but in the late 1990s, as head of audio at DMA Designs, he spearheaded the development of the soundtracks for the …
The release of the PlayStation, with its integral CD-ROM drive changed the sound of video game music forever. Before then, music had to be generated in real-time using on-board sound …
In the previous interview, Mark Knight describes how he felt that the introduction of Red Book Audio, the digital audio format that supports CD Audio, with the Sony PlayStation effectively …
Mark Knight, also known by his chiptune alter-ego TDK, has been a professional video game composer and sound designer for nearly 25 years. Today, he travels the world recording engine …
When Commodore’s Amiga launched in 1986, it was a machine ahead of its time. Packed with innovative technology and design, its sound chip, Paula, could play back four sampled sounds …
Super Mario Bros. was the game that defined the NES. It looked great, it was fun to play, and it had a catchy soundtrack that managed to capture the qualities …
The video game crash of 1983 made it difficult for Nintendo to break into the American market with its new console, the NES. When it finally did gain a toehold …